GURPS: The Known World

Session III Continued: Fulfilling an ancient Prophecy
Fulfilling an ancient Prophecy I

III Session continued: Fulfilling an ancient Prophecy I

After six months of doing business of no importance to this storyline, the Order initiates group consisting of Decius Malthus, the Prince of Lions, Ecco Fat-Fellow, the famous Halfling pirate, Harlon Thane, Son of Ungol the Beastlord and potion maker extraordinaire, and Corwin Giantson the Northman colossus, was summoned again by Lonius the old wizard. Sir Caldor Tremelor, Champion of Thenos, was still missing in action and was at this point considered dead by most Order members. Of course the rest of the party was sure he would make it back to them in due time. This time the band of heroes, who was considered by many as the most promising party of Order initiates ever, was to go to Nakyrim on the southern coast of three Realms to find a person known as the Dirgewarper, one of the Founding members of the Order.

We quickly travelled to Nakyrim and easily found the Dirgewarper. Everybody was happy to see each other again and the group quickly re-grew the bond heroes share (NOT the barbarian way). The old paranoia hadn’t left us though, so we slowly and readily approach the mansion in which the Dirgewarper resides in. The door opens in front of us and a voice guides us into a room that mostly look like an office/library crossover. The Dirgewarper is an old beautiful lady, who doesn’t look human. There’s something unsettling about her, but it’s probably just her unearthly beauty or the way she looks like she can look right through you. She certainly wasn’t afraid of four well-armed, veteran warriors.

The Dirgewarper explains our mission in a very direct fashion. We are to sail to the Caliphate of Ashmelech and find the Lost City of Mudeenah somewhere south of Gebel al-Hikmah, where an ancient Prophecy is about to be unleashed unto the world. Apparently some primeval evil from before the Age of Ice, which is neither Man nor Demon, is about to come back into the Known World, which would be doom to us all. We are to see it does not happen or in case we are too late destroy it.

We spend three weeks on the open sea just enjoying our selves. Or at least some of us are. Corwin really isn’t all that happy about his first adventure on the high seas. And then we reach the city of al-Abyad, which is a busy harbor city in the north eastern side of the Caliphate. A city broken and ravaged by our return 4 years later, but then, of course, we don’t look back on that fateful day with any joy either. We quickly find a very helpful guide and translator, Mehmet, who can get us anything we need to continue on our journey. Since time is of the essence, we decide to pay a bit much but thereby keeping him all the way to Gebel al-Hikmah. Mehmet is an expert haggler and he gets us a ‘cheap’ ride from his cousin. We are to travel by something called a camel, which is a special desert creature known for its two humps and a special ability to retain water for a long period of time.

Mehmet is frightful about meeting desert raiders since there are only five of us, but Corwin convinces him to think otherwise. He mumbles something about a special orc race riding huge lizards and being very ferocious. As far as Decius thinks raiders isn’t a problem. The heat is. It’s impossible to bear armor or even to think properly in the heat. Although we all are physical wonders the heat is a greater annoyance than normal raiders. Even Fat-Fellow is starting to lose some of his girth. Not long after leaving al-Abyad we are beset by desert raiders. They start raining arrows over us, but they couldn’t hit the Fat Lady in Eugubium from 10 yards away. Still they could get lucky with a stray arrow, so Harlon calls forth a Windwall and covers us from their arrows. They yell something a Genie and run away. Cowards!

We reach the big city of Gebel al-Hikmah without further incident. Since we still have no clue to the whereabouts of the Lost City, we decide to hire a new more local guide. Fortunately Mehmet’s cousin is in town and he’ll be happy to help for the right price, which is very high because of the danger. Apparently the Lost City has a very bad reputation. We leave at dawn, and given that it’s out last time in a town for some time, Decius decides to try some of local entertainment. Apparently there’s something called belly-dancers who shake their belly in a sensual way to entertain men. Decius uses his years of experience to be entertained privately.

We ride at nightfall. Again we don’t get far when we are attacked by a special breed of orcs called Red Orcs. They are big, ugly brutes riding big lizards and even carrying lances. Decius veer into a lion in order to match their speed. Harlon again uses his druidic abilities and creates a Windwall to protect him and Mehmet. Corwin, however, has a completely different approach, and he meets the red orcs charge with a charge of his own. Ecco uses his staff-sling to put small holes in the evil creatures. Corwin and Decius downs one together, and Ecco slips inside the Windwall to protect himself. The orcs defend themselves very well, but with their charge broken, they really aren’t a match for Corwin. Decius follows a fleeing orc across the desert, while Corwin, Harlon, and Ecco finish off the rest of them. We are again victorious. Not long after the fight we find the Lost City of Mudeenah.

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Session III: Tomb Raiders
Inside the Pillars of Night

III Session: Inside the Pillars of Night

After the battle with the giant animated statue, we suddenly find our selves missing a party member. Caldor Tremelor the Blessed, Chosen of Thenares, has fallen down a trap door and there’s no way to get him back. After a quick debate the consensus is to move on without him.

The band of heroes therefore consists of Decius Malthus, the Man-Lion, Ecco Fat-fellow, the halfling marksman, Harlon Thane, Son of Ungol, and Corwin Giantson the Barbarian. At this point they are trapped (by their own doing) inside the old temple now known as the Pillars of Night. Outside an army tries to knock down the huge stone doors. Inside waits Narash the ancient demon and its chosen champion.

As we decide to move on, Ecco suddenly finds a very well hidden door. He quickly uses his nimble fingers and special tools and opens it. We enter a long dark hallway with ancient gobelins and runes portraying and describing how Anak the powerful orc shaman or maybe warlock begins the cult known as the Hand of Narash, their first struggles and ancient victories, and their rise to power in the region. We truly believe we are on the right path.

Corwin spots a mysterious Eye on the wall, which looks like its some sort of keyhole/door mechanism. Ecco claims to ‘see’ a door around it. Since the hallway ends in a cave-in, and we cannot find any sort of trigger, Corwin decides to pound on the Eye. No wonder barbarians have a reputation as being violent. A white blind blinds us, and while we try to gather our selves, we are attacked. Ecco stumbles and is hit hard. Corwin defends Ecco bravely and cuts of one the assailants hands. As the blinding lights clear we see that the attackers are some sort of giant zombies with gray skin and big tusks. Corwin and Decius hack them to pieces. We are a bit puzzled about the looks of the giant zombies since none of us have even heard about a race that the monsters could have been before becoming undeads.

As Ecco searches the rooms nearby, he is attacked by one of the giant spiders that live in the ancient tunnel system around the ancient temple. Decius quickly dispatches it. Somewhere out in the tunnels we here Caldor Tremelor’s warcry. The Chosen is obviously still alive and fighting strong against all odds.

We press on and Ecco finds another hidden door. This one maybe a bit more obvious since the hallway kind of went that way. On the other side we find two human and three orc guards. Leading them is our former Order compatriot Sir Drac Evenford, the Order paladin of Thenares. We quickly slay the guards, but are unusually hesitant when it comes to Sir Drac. After some opening remarks, Sir Drac offers us wine and try to explain his situation. He is now a champion of the demon Narash, and although it is clearly evil, he believes he is still fighting the good fight, only this time for evil for the greater good. The man is clearly possessed, and we see no other line of action than to release him from his possessor. We unleash punishment on like there’s no tomorrow, but the man has clearly been enhanced in skill after submitting to the will of Narash. Corwin’s feet is swept from underneath him and he falls prone and Decius’ neck takes another huge hit. Add one more scar to the count. In the end the sheer pounding gets to him, though, and Sir Drac falls lifeless to the ground beaten to death.

Before we have time to rejoice a blue light over an ancient alter suddenly appears. It is Narash himself, or at least an aspect of him, and he is surprised, but not enraged as one might expect. He offers any of us the opportunity to be his champion and carry forth his name and power unto the world. We all pass, although it looks like both Corwin and Ecco contemplates the idea, while Decius passes out from sheer exhaustion. After being denied a champion, Narash is furious. Corwin isn’t afraid, though, and after some mighty swings from his enchanted axe, Narash is crushed. The body of Narash explodes and we all leave by a small whole in the mountain. While escaping we at one point overlook the camped army in bloody infight. Orc vs human, troll vs giant and so on. Our work here is done. The power of the Pillars of Night are broken!

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Session VIII: Corwin's vow
4th Crusade

Under Harlon Than`s begravlese svor Corwin at han vile dræbe 30 fjender og sende dem efter Harlon`s sjæl så de kan tjæne ham i død`s riget, Der efter forlod han de andre 5 fem dage hvor han ikke lavet andet ind at være fuld, slås eller være med ludere, Da han kom til sig selv efter de 5 dage opdaget han at har fåget tatoveret et bjørne hovet på højer side af halsen og det liner Harlon Than som bjørn, han har nu brugt 3 dage på at finde den tatovør der har lavet det men de sige alle at de ikke ville kunne lave en der har lige så mange detaljer. Som den han har. Så nu er Corwin over bevist om at det er Harlon`s siste gave til ham og når han tænker over nået nu ses han tit tage sig til højer side af halsen.

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Session IV: Intro

Initiates of the Order

The Heroes of the Pillars of Night, in that time, was perhaps the finest group of initiates the Order had yet to encounter. Even given the loss of the templar in the tunnels beneath the ancient evil Temple and the debacle under the Lost City .

Drawn from all over the Known World, they were not one but two shape changers. One was a spirit possessed ex-legionnaire of Callus, who it was said could not die, and if you look at his neck you tend to believe that the spirit somehow defended him. The other a True Blood, a Son of Ungol, who was on his way to become to first Mortal Sword of Ungol the Beastlord since Fell Ansgor fell in the Last Flight of Mammothat the Magnificant more than two centuries ago. In their front stood a giant of a barbarian swinging a legendary axe, and who probably had more giant blood than human blood in him. In stark contrast the smallest member was an extraordinary character and marksman with an special ability to succeed. Most of us have heard how he spirited away the Unbound Guardian’s key and then forced him to break his weapon on the stone wall. The final member was a holy templar, who it was said, was touched by Thenos himself. That he survived under the Pillars makes this claim very likely to be true.

Remarkable indeed. How does one measure such people? By their deeds; and what awaited them in the 4th Crusade would make their names legends carved in stone.

Excerpt from a History of Order initiates.

The Dirgewarper

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