III Session continued: Fulfilling an ancient Prophecy I
After six months of doing business of no importance to this storyline, the Order initiates group consisting of Decius Malthus, the Prince of Lions, Ecco Fat-Fellow, the famous Halfling pirate, Harlon Thane, Son of Ungol the Beastlord and potion maker extraordinaire, and Corwin Giantson the Northman colossus, was summoned again by Lonius the old wizard. Sir Caldor Tremelor, Champion of Thenos, was still missing in action and was at this point considered dead by most Order members. Of course the rest of the party was sure he would make it back to them in due time. This time the band of heroes, who was considered by many as the most promising party of Order initiates ever, was to go to Nakyrim on the southern coast of three Realms to find a person known as the Dirgewarper, one of the Founding members of the Order.
We quickly travelled to Nakyrim and easily found the Dirgewarper. Everybody was happy to see each other again and the group quickly re-grew the bond heroes share (NOT the barbarian way). The old paranoia hadn’t left us though, so we slowly and readily approach the mansion in which the Dirgewarper resides in. The door opens in front of us and a voice guides us into a room that mostly look like an office/library crossover. The Dirgewarper is an old beautiful lady, who doesn’t look human. There’s something unsettling about her, but it’s probably just her unearthly beauty or the way she looks like she can look right through you. She certainly wasn’t afraid of four well-armed, veteran warriors.
The Dirgewarper explains our mission in a very direct fashion. We are to sail to the Caliphate of Ashmelech and find the Lost City of Mudeenah somewhere south of Gebel al-Hikmah, where an ancient Prophecy is about to be unleashed unto the world. Apparently some primeval evil from before the Age of Ice, which is neither Man nor Demon, is about to come back into the Known World, which would be doom to us all. We are to see it does not happen or in case we are too late destroy it.
We spend three weeks on the open sea just enjoying our selves. Or at least some of us are. Corwin really isn’t all that happy about his first adventure on the high seas. And then we reach the city of al-Abyad, which is a busy harbor city in the north eastern side of the Caliphate. A city broken and ravaged by our return 4 years later, but then, of course, we don’t look back on that fateful day with any joy either. We quickly find a very helpful guide and translator, Mehmet, who can get us anything we need to continue on our journey. Since time is of the essence, we decide to pay a bit much but thereby keeping him all the way to Gebel al-Hikmah. Mehmet is an expert haggler and he gets us a ‘cheap’ ride from his cousin. We are to travel by something called a camel, which is a special desert creature known for its two humps and a special ability to retain water for a long period of time.
Mehmet is frightful about meeting desert raiders since there are only five of us, but Corwin convinces him to think otherwise. He mumbles something about a special orc race riding huge lizards and being very ferocious. As far as Decius thinks raiders isn’t a problem. The heat is. It’s impossible to bear armor or even to think properly in the heat. Although we all are physical wonders the heat is a greater annoyance than normal raiders. Even Fat-Fellow is starting to lose some of his girth. Not long after leaving al-Abyad we are beset by desert raiders. They start raining arrows over us, but they couldn’t hit the Fat Lady in Eugubium from 10 yards away. Still they could get lucky with a stray arrow, so Harlon calls forth a Windwall and covers us from their arrows. They yell something a Genie and run away. Cowards!
We reach the big city of Gebel al-Hikmah without further incident. Since we still have no clue to the whereabouts of the Lost City, we decide to hire a new more local guide. Fortunately Mehmet’s cousin is in town and he’ll be happy to help for the right price, which is very high because of the danger. Apparently the Lost City has a very bad reputation. We leave at dawn, and given that it’s out last time in a town for some time, Decius decides to try some of local entertainment. Apparently there’s something called belly-dancers who shake their belly in a sensual way to entertain men. Decius uses his years of experience to be entertained privately.
We ride at nightfall. Again we don’t get far when we are attacked by a special breed of orcs called Red Orcs. They are big, ugly brutes riding big lizards and even carrying lances. Decius veer into a lion in order to match their speed. Harlon again uses his druidic abilities and creates a Windwall to protect him and Mehmet. Corwin, however, has a completely different approach, and he meets the red orcs charge with a charge of his own. Ecco uses his staff-sling to put small holes in the evil creatures. Corwin and Decius downs one together, and Ecco slips inside the Windwall to protect himself. The orcs defend themselves very well, but with their charge broken, they really aren’t a match for Corwin. Decius follows a fleeing orc across the desert, while Corwin, Harlon, and Ecco finish off the rest of them. We are again victorious. Not long after the fight we find the Lost City of Mudeenah.