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Call to Adventure

“It is the year 642 FK (Fall of Kull).

Nations contest borders. Nobles squabble over land and titles. Merchants bicker over trade routes. Churches argue with empires and sorcerers match wits with generals. Caravans fall to murderous bandits.

Settlements grow and trade routes become safer, but the darkness between the lights of civilization seems to grow darker. Creatures from nightmares walk the land. They hide within the wilderness and unexplored regions, but some creatures are capable of blending in among the people, living among the humans, dwarves, hobbits and other races, as wolves among sheep.

It is a time of great conflict, but also a time of great possibility.”

- Lonius, Wandering Wizard

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Dramatis Personae

The World

Timeline

Gods and Pantheons

Peoples

Places

Monsters

Sessions

Rules

House Rules

Druidic Herbalism

Character Generation

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GURPS: The Known World primanator